defense drone ftl. Originally posted by Psykechan: Neither is better. defense drone ftl

 
Originally posted by Psykechan: Neither is betterdefense drone ftl ) Backup DNA Bank - A bit of a luxury, but cheap enough to be

Defense Drones on the Engi Cruiser shot down 99. Cloaking and defense drone 2s as well as weapon hacks can make ion stacking very difficult if not. Generally if the enemy has poor weapons and evade you turn off the Artemis and do a slow-and-steady pummeling using the BL2, if it has good weapons or a particularly annoying drone other than a defense drone turn off engines for a moment and shoot down weapon/drone control with the Artemis, and finally if the poor ship is one of those rare all. Nebula store. Literally just figured this out. You come across a space station under construction. A Defense Drone 1 only helps you in a fight where there's some physical projectile incoming (flak, missile, asteroid, boarding/hacking drone). Once it's latched on, there's not much you can do except find a way to disrupt it from their end. If the drone doesn't fire till its right on your hacking drone, you probably won't have time to evade the blast. The player controls a spacecraft with crew that intercepts an important data packet from the Rebel Fleet. Drones. Nebula seen ships exchange fire. Faster Than Light by Subset Games. Also the people who say legit are. Defense drones can really help keep those pesky missiles, boarding drones, and hacking drones out. I think B has slightly more confortable start with two shields and defense drone. The advantage of weapons is - you can control what to target. FTL: Multiverse makes changes to most systems both in terms of balance and gameplay. I tend to wait to deploy the defense drone until a little before the missile fires - this avoids the possibility that ~5 seconds into the fight an errant asteroid or laser will destroy the drone. IMO MK. 2 shots with 1-shield pierce, but long cooldown and can be stopped by defense drones. P. All player ships start with piloting, engines, oxygen, and weapons control. It seems to be better in pretty much every possible way. Or hacking. (the ship can also be unlocked by winning the game with the Mantis Cruiser) This event is impossible to distinguish from Slug fight in nebula event, as it has. 2 drone seems to move faster, but usually further and has a delay when actually shooting. Or a defense drone 1. To me, a Defense Mk1 is a must have, but other drones are optional. For more information, see Missile weapons. Just as with the expanded weaponry, one of CE's challenges is getting used to the wider variety of drones. First of course because of the ability to launch those defense drones that will destroy missiles. 5. Just fix the Sensors Subsystem. Lily-Olivia • 9 yr. Tip nr. To me, a Defense Mk1 is a must have, but other drones are optional. The hacking drone will almost always get through even against two defense drones. The 'Zoltan' are allies of the 'Engi'. Nothing happens. If I decide to get drone control, these are my picks. A single drone will provide near-perfect. They're also occasionally useful against enemies in asteroid fields, that have Zoltan shields/overshield drones, and as a way of distracting enemy Defense Drone II. You will recieve an alarm saying ‘power surge detected’, then a maelstrom of beam and combat drones envelop. • Remove Defence Drone exploit. Tip nr. This is especially important if weapons get hacked. If the ship is very long (i. Leto Missile (Zoltan A, Federation B) 2 seconds faster than Artemis, 1 less damage, not worth it. 드론 토글 [편집] MV의 몇종류 드론은 '전환'할 수 있는데, 이는 한 종류의 드론이 두가지 모드로. It takes 3 power to generate 1 zotlan shield after 8 seconds and potentially more shield taking 3 more seconds each layer (accoring to wiki). You will basically never lose shields except phase 2 of the final boss once your dodge is 40% and you have a fully trained shield guy. FTL: Faster Than Light > Dyskusje ogólne > Szczegóły wątku. Defense drones are more common in certain sectors than in others. 74K subscribers in the ftlgame community. EDIT: Another related thing. They need the target's shields to be completely down, but will kill most races in 2 hits and have enough range to hit 2 or more enemies most of the time. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…Take it with the understanding that all things in FTL are situational and there are times you will have to go for something you never usually do. Repair Bot Dispersal is absurdly good and one of the only 100% auto-buy augs. (Defense Drone) Use a Defense Drone to protect their ship while they. I had a defense drone MK 1 and a defense drone Mk 2 going. Or cloaking. Every defense drone will shoot at hacking probes and launched boarding drones-Anti-Missile: shoots at missiles and fake projectiles (like secondary flak ones) (Example: Guardian (M), Amphi-Defense) -Anti-Drone: shoots at enemy combat drones attacking your ship (Example: Guardian (D), Trinity Defense Drone (D))Meh. Defense Drones Don't Do D'anything! While using the Rock Cruiser, destroy an enemy ship which has a defense drone deployed using only missiles. This fight, first time I had to use the anti-drone. Each system occupies one room. The designs of the ships closely mirror certain player-controllable ships. I'm in the midst of a Mantis A run on Hard. Double Combat 1 is much stronger than Combat 2 when you use drone micro. One gets mind controlled. With regards to the Flagship's hacking, if the player has a defensive done then I highly recommend deploying the drone immediately, watching to see which way the drone begins swivelling, try to infer which room the hacking drone will land on (or, if you can see the drone, see what it's lined up with), and if it doesn't look like a dangerous hack, just turn. This is, horrifyingly, actually less unreasonable than the prior achievement. Distress; Exit Beacon; Filler; Nebula Filler; Out of Fuel; Ship Unlocking; LRS: ship detected;. 2: Defense Drones Don't Do D'anything! - While using the Rock Cruiser, destroy an enemy ship which has a defense drone deployed using only missiles. Drones can't stop lasers (unless it is Defense Drone mark II; if you fire in a volley it can only stop one laser shot), and beam weapons never miss once you got the shields down. It can only be destroyed if the enemy hacks your hacking system. I never go into the Flagship fight counting on missiles, but the Artemis is not bad against the other stages, so sometimes I'll end up with 7 power in the. Drone recovery arm is amazing. Yeah, holy shit. In my opinion, having two defense 1 drones active is more effective in nearly every scenario. Other drones are mostly useless, unless you get drone recovery arm. So defense drone II stops missiles, ion and laser (one shot) which means the vulcan is useless against it. - NPC ship escape time is irrespective of engine level / damage status, and either too fast or too slow (bug in vanilla FTL). After about half an hour the defense drone explodes. Beams and ASB shots do not collide with anything. I love being in a chaotic battle having to decide when to fire and at. Cloaking, Defense Drones, and Missiles. The last piece of information to note is that the boarding drone always causes a breach in the room it hits. Captain's Edition imported some of its expanded weaponry into drone systems, greatly diversifying the pool of drones to choose from. This event can occur only once per sector. Adds over 500 new enemies, over 100 new weapons and 100 new drones! Also expands heavily on the lore, with new factions, sectors, and races includ. Ancestry - Find the secret sector with the Rock Cruiser. More chance to pop a Kool-Aid Man (boarding drone) or hacking drone before they arrive, some missile / asteroid / flak defense, and cloaking drone ships are effectively neutered. g. If you have to wait until the boarding drone kills the autoscout by room damage, which takes a while, you might as well disable their weapons/drones instead of shield/engines. Ignoring that pun in the subtitle, the second phase of the rebel flagship enjoys its drones. FTL Sectors Alignment Chart — Danger vs. Jump and in the next beacon the new weapon will be charged and the old will keep its charge. Each flak projectile depletes one shield layer, just like a laser. just spammed a bunch of drones, Combat 1 Combat 2 and Beam 1 i think. Grizzledorf. This random event occurs in: Engi Controlled Sector Engi Homeworlds Zoltan Controlled Sector Zoltan Homeworlds The Long-Ranged Scanners will detect no ship presence. Your ship should be good at something. This is a guy who. Offensive drones are nice too though, you can pick up a few ion weapons and let drones do all the damage. For two power, you have essentially hard-countered missiles. This is the achievement we're after in this guide. You watch as the drone tears through the creatures while debris and dead bodies fly out of the breach. Removing power from drone control until the missile is actually fired should help a bit (shields, if reasonably possible, as well). ) Backup DNA Bank - A bit of a luxury, but cheap enough to be. See also the enemy ships website, which provides more detailed information for Hard difficulty specifically. When I…Engi A is considerably better than Engi B. If you already have a defense drone you don't need that and should go for hacking. Boarding drone and ion intruder drone in particular synergize very well with mind control and fire, but are pretty underwhelming if just deployed on their own. But that is certainly overkill. When one fires, shut off your drone for a split second (causing the shot to miss), then power it back on again. I use my mind control to counter enemy mind control. Ships, crew and equipment. Ideally you want to have good defences and kill it fast. Since Boarding and Hacking offer greater scrap rewards for dealing with hostile ships, I favor those two the most, followed by Drone Control and Cloak, with Mind Control being last in the list. This is a great first sector decimator. Defense drones are one of the very few missile deterrents and the hull repair is the only practical way to heal ur ship between boss fight phases (unless u count repair arm augment, which sucks). It seems that the MK. Unless you have a drone recovery system of course, but that thing is expensive and not always available. Remember to not send in crew because you still want to keep that person alive so the flagship AI doesn't activate. For more information, see Ion weapons. Tough to justify only defense drones for a ship with 4 weapon bays and only 2 maximum drone bays, but the odds of a boarding or hacking drone getting to you are. the Engi A I beat it with I got some AUG parts that recovered undestroyed drones at the end of the fight. Despite having no crew, automated ships get manning bonuses for all their systems. Add a comment. I've started 2 (TWO!) MV games however the rebels wreck me by around sector 5, even with 3 shields they bombard me with missiles and ♥♥♥♥. Got the drone booster and bought a special self-healing boarding drone from sylvan. Pirate attacking civilian distress. I kind of need all the defense I can get with my current setup so I booted up a defense drone and defense drone 2 at the same time. My ideal build is pretty simple: Two defense drones mk I, a combination of shield piercing weapons which will disable shields in one volley,Lv 3 Shields, and as much engine power as you can generate. :p. That said, without being able to internally change things like Darth's suggestion, I'd look towards rebalancing them a bit by. Running two at opposite sides makes that less likely. had enough drone parts at the end to have a hull repair. With Ion weapons and the Torus, the point is to drain shield/weapon systems in conjunction with using drones to damage the other ship. (Taking out the enemy ship's capability of firing missiles at you should be a top priority, but the defense drone will help until you can get that accomplished. Even with a tiny ship layout like an engi ship, defense drone II will miss stuff all of the time- haven't tried defense drone I lately. All these things are almost always better defensively than a shield overcharger drone. The defense drone was is fairly simple, all you need to do is time your shots so 2 missile fire at the same time. Command: AUG id. 2: Don't buy crew. Having a second layer of shields and a defense drone will help against lasers and missiles, respectively. Also, hacking drones get shot down by pretty much everything. Does not recover Boarding Drones, Ion Intruders, or hacking drones. When the drone reaches the enemy ship, it latches onto the hull and becomes invulnerable. IMO MK. This involves getting a drone system, which costs about 80-85 scrap on its own, and a hull repair drone. Defense Drones Don’t Do D’anything! – While using the Rock Cruiser, destroy an enemy ship which has a defense drone deployed using only missiles. A ship without life forms within a nearby dense asteroid field is giving off the distress call. mixtures of Defense Drone I, II or Anti-Drone, and you have to both look out for the different projectile speeds, firing times and making sure the drones fire at oblique rather than straight-on angles so the projectiles can actually miss. Ion weapons are blocked by shields, and the ion damage is applied directly to the shield system instead of the targeted room. This makes it rather useful for keeping enemy shields down or causing random damage (Sadly you can't 'direct' a drone to target a specific area of the ship. 1 drones going at once and its cheaper to do so. If you have a hull repair drone, you can get 2 points of free repair every fight by jumping away in the middle of the hull repair animation (the recovery arm saves it if you jump before the hull repair. )Keep your starting weapons obviously, unless you find better missile weapons. As hidden Augment: AUG HIDDEN id --- adds the augment as hidden, it will still retain its effect but it will not take up a slot, you may only add 2 hidden augments this way. For the system, see Weapon Control. I think that others have already given you excelent advice, but I would also like to add one trick with Zoltans in general: the power bar from. All player ships start with piloting, engines, oxygen, and weapons control. * Drone Recovery Arm - Throwing six or eight power of Combat Drones is funny with that laser spam. The defense drone mk II also takes 3 power, but shoots down projectiles every second or so. 6%. Boarding drones, don't fight in the room they burst into, if it can be helped. 3 shield layers, 5 engine power, 2 cloaking power, defense drone, hacking with 2 power, Glaive Beam, Halberd Beam, Ion bomb, weapon pre-igniter, and the flagship hacks my weapons past my defense drone and gets a lucky hit that makes 3 fires in my weapons, and I lose. Defense 1 or Defense 2 drones are almost always worth it if you have a drone system but not the Omnidrone. You arrive at the beacon to discover a civilian ship fleeing from a lone Lanius craft. FTL Weapon Analysis: Bombs. If drone parts are at all an issue, I would say defense drone 2. Drone Mods. Unless the drone is directly attacking a vital room, you’re best just. 90% of the time, the hacking drone or the boarding drone just floats right on by and attaches to my ship. Also a good idea to hack the Shields if you have anti-ship drones, but the stress this puts on Drone Parts is pretty high. Faster Than Light Walkthrough - Faster Than-Light 439. ago. One will get through. Other drones have niches, but are usually better being sold for scrap to upgrade better things. Sadly, while a launcher that literally fires two missiles for the price of one sounds great, in practice the Pegasus is frustratingly poor. 2. I let the hacking drone through first time before deploying defense drones. [ 1] Use a drone to protect their ship. Two Defense 1 Drones are supposed to be stronger than one Defense 2 Drone: they cost an extra Drone slot. But if offence is sub-par against the Flagship, Hull Repair Drone could single-handedly save the game. These collisions can be accidental or planned (example). Shield Piercing Missiles ignore shields. Maybe Tier 3) Drone Recovery (Makes Drone+Hacking builds viable) Reconstructive Teleport (amazing with lvl 3 teleporter) Tier 3 (Very good in situations. • Remove Defence Drone exploit. ago. Drones. Defense 2 is good, but it requires more energy and it might shoot a laser when you need it to shoot a missile instead. Added more events for talking to certain crew. After defeating the Rebel Flagship or losing, the player is shown stats for that game as well as their score. FTL: Faster Than Light. Suppose I have 3 shields, cloaking, and a Defense Drone II and am fighting a ship with a missile weapon, Burst Laser II, and a Combat I drone near a red giant. This event can occur only once per sector. One thing that wasn’t taken into consideration is enemy Defense Drones. Gen. Stores can be found at designated beacons or in events. For example, an Engi ship will never have offensive drones. On an Engi ship the Zoltan shield might be "inwards" enough so that the defense drone shoots things down before it hits the shield. It causes entities of all kinds to be rendered invisible to defensive drones as long as they are outside of their area of vision. FTL: Faster Than Light. Sectors 3-5: Make sure ur shields are at least 2!Keep your distance and wait for the FTL to charge. So, to answer your question more directly, the shield overcharger isn't very good, and you should definitely not be purchasing it very often. So, you have a 1 in 5 chance of the drone hitting a systemless room and you're stuck. Slug Home Nebula. It's by far the most effective drone at that task. Once aboard, you watch as their ship crashes against a massive rock. In this case, the game doesn't allow you to deploy an Attack Drone because you are not in combat. Agreeing to improve the ship reactor in exchange. They can only be shot down by Mark II Defense Drones. Make it the same cooldown as launching a new defence/attack drone. There is a chance of the shot hitting the drone directly and destroying it, but this is too rare to be a reliable tactic. Boarding 2 Drones, on. Faster Than Light by Subset Games. Most of the time, even though it shoots at the projectile, the projectile still manages to pass through, because the drone itself is slow. if it hacks your weapons. FTL: Faster Than Light 2012 Browse game Gaming Browse all gaming Drone targeting bug: mode smart. Most enemies won't have combat drones at all, and most of the time that they do, you can more or less ignore them. However, where missiles fire a projectile that can be shot down but passes through Shields, bombs are teleported directly into the targeted room, and thus cannot be targeted by. Ukraine. Get hacked right after the enemy cloaking ends, and you. A defense drone shoots down the incoming drones. If you're running defense drones, you should always try to have one extra system upgrade beyond what you need as a. Moreover, after every 7 seconds it can charge. Types of Events. Drones are a consumable item, similar to missiles, that can either defend your ship, or attack the enemies. FTL: Faster Than Light is a space role-playing game with roguelike elements developed by Subset Games. Defense Drones are too slow for actually shooting down the enemy attacks, and greatly ineffective for the price of 4 power for Defense II. Can also occur at an exit beacon. The additional tracks added in the Advanced Edition were also released on Bandcamp on. Subsystems are the same as systems, except they do not use power. Conclusion: one power more, makes all the difference. it'll only put up a barrier every ten seconds, and the AI will always shoot more than one shot per ten seconds. But if you send the drone into a 2 square room and then power it off while you fight, it'll end up in a vacuum filled room that the enemy won't enter. If the boarding drone on the second stage hits your helm/engine rom then that is an immediate -10% evasion, a hull breach, and an aggressor with lots of HP who can survive in a room without oxygen. The simplest is to get the Defense Scrambler which disables all enemy defense drones. Defense Drones Don’t Do D’anything! – While using the Rock Cruiser, destroy an enemy ship which has a defense drone deployed using only missiles. While all drones can potentially be useful, some of them require very specific circumstances to be worthwhile. Lose 1 Drone Part, receive medium Scrap and rewards. Use missiles to damage a powerful ship's Shields System. (After. CryptoFTL: Faster Than Light. Renegade Weapons are a group of special weapons & drones which can be obtained by defeating the various Multiverse Renegade Cruiser minibosses. It will consume a drone part for each drone you deploy, so it is recommended to power/deploy the drone only when needed. Compare it to Mantis C. Basic Laser (Mantis A, Kestrel B) 1 shot every 10 seconds… there are better weapons for 1 power. For more information, see Laser weapons. McWeazel, PhD: The defense scrambler also stops anti-combat drones from targeting your own combat drones/boarding drones. I port my boarders to flagship to kill missile room. shareofhonor Jun 2, 2015 @ 8:28am. On hard mode, you're likely to run into a foe with a defense drone within the first two sectors. The good news is that due to the drone system, at least the enemy weapons tend to have less power, so you'll take less hull damage than usual. #10. It's fortuitous that the Engi Cruiser A is relatively easy to unlock, as it's a surprisingly solid ship right out the gate; the less time new players are liable to be trapped with the Kestrel Cruiser A, the better. Each laser shot temporarily removes a shield layer. Power toggle on drones to get them past defense drones Pre-igniter glitch / Sven manuver. FTL: Faster Than Light Wiki is a FANDOM Games Community. Not sure if it is the same though, hope someone can. * Drone Recovery Arm - Throwing six or eight power of Combat Drones is funny with that laser spam. Obviously a big balancing con of hacking is that defense drones can actually do something about it. hachkc • 9 mo. Really. Advanced Edition Content. View source. The Trinity is 300. 4. As boss ships, these enemies have set weapon, system and crew loadouts, and drop unique weapons. Along with this, the first of its super-weapons comes online. Added. Most drone control systems have 2 slots for drone types. Shield Overcharger. Last edited by Ray Robertson ; Mar 15, 2018 @ 12:41am. The number of guaranteed stores is determined by the sector type. Just fix the Sensors Subsystem. 3. Having less than 5% oxygen in a room damages non-drones inside for 6. It comes in three tiers, each one doings. 5. If Israeli defense forces launch a ground offensive into Gaza, they could use a mix of drone-enabled hacking tactics to find Hamas targets, coordinating cyber operations and. For more information, see Beam weapons. Cloaking does well when you time it right. Launched in August by Deputy. On Zoltan B, the only thing that worries me is starting without a shield and dying in some horrible asteroid fight with drones / Heavy Lasers / whatever. Ancestry – Find the secret sector with the. The best counter is cloaking. Click on the SELL tab at the top. During a previous run of mine, I was saving a bit of scrap to buy Drone Control, and I try to always buy it when it comes with a free Defense I schematic. Force players to time launching a hacking drone with a missile to “distract” the drone. The Defense Drone Mark II being able and willing to shoot down laser and Ion shots sounds nice in theory,. (It's also useful for no-shields challenge runs, but obviously that's well out of the realm of normal play. Indeed, it's one of the clearer examples of a design flaw with FTL: that Drone access is disproportionately useful (In spite of how many Drones are pretty underwhelming), and the game really seems to intend for them to be basically. at a distress beacon. 4. ) It costs 4 power, requiring a relevant Drone System upgrade and more free power to operate - neither of which is free, and the power might be limited by both cost. Faster Than Light by Subset Games. . It seems that the MK. Allows you to send your crew-members to board enemy vessels. Consider, if you beat the enemy ship quickly, you still have the drone and a breach to deal with, and you can't fix the breach until the drone is broke. #4. ago. Players often make the mistake of turning the drone off after it hits. It is only good when fighting with too many lasers vs. That's why you never get it in those situations). Notably, this also prevents missile hits, therefore defense drones are NOT ever really needed, this allowing to focus even more on offensive drones instead! Reason #5: Engi C starting weapon - Dual Lasers. The Hull Repair Drone raises your effective health against the Flagship from 30 to something like 60. Just as with the expanded weaponry, one of CE's challenges is getting used to the wider variety. 1 Cargo ship docked to a Rebel station. Using Ion Burst 2 and drones is much easier and convenient than the initial Kestrel loadout, but FTL is not a game about easiness. Bombs are the second class of weapon that expends missile ammunition, and like missiles they completely bypass enemy Shields. The chance to destroy a drone is 50%, same for you and the enemy. Unless you have a drone recovery system of course, but that thing is expensive and not always available. Stupidly good. 2 drone seems to move faster, but usually further and has a delay when actually shooting. For those wondering, the Defense 3 Drone has a 150 Millisecond cooldown between each shot, resulting in being able to outpace a standard burst of lasers, and almost handle full salvos on its own. ago. Not only that but its possible to have three MK. Business, Economics, and Finance. (Boarding Drone) Launch a boarding drone into the station. The boarding drones themselves take a lot of damage to kill off. Unpopular opinion but I like Ion 2, it’s not as good as some other weapons but it’s really fun. One frustrating thing is the small amount of room for using drones - with only 3 drone slots, I either have to severely gimp my attacking power for the sake of anti boarding. It seems that the MK. Engi A's got the right idea by starting with ion blast II that can theoretically shut down any amount of shields and a combat drone. Then by all means go ahead. 72K subscribers in the ftlgame community. the Normandy SR-2 from the video game series Mass Effect, which is an advanced stealth frigate built as a collaborative effort between races and featuring a high-powered beam weapon as its main gun. Edit Non-AE drones added by the mod Captain's Edition imported some of its expanded weaponry into drone systems, greatly diversifying the pool of drones to choose from. For boarding mechanics, see Boarding. defense drone 1, seems to miss missiles way more often. Captain's Edition imported some of its expanded weaponry into drone systems, greatly diversifying the pool of drones to choose from. Feb 26, 2014 @ 8:24pm If your target is the shields, What would the point be in attacking the drone controller? When there's only one missile, 1 ion, and 1 breech, you do the exact same amount of damage to the 4x shields after. This event can occur multiple times per sector. FTL: Faster Than Light. Obviously you do realize that you should fire both weapons at the same time at their Drone Control and keep Drone control damaged enough so that the defense drone is offline. Turning off dynamic backgrounds is the only. However, each item has only a 50% chance of dropping from its respective miniboss if you blow the ship up, whereas crewkills will always result in the weapon dropping. Before a FTL jump, Pause the game and switch power to a new weapon. Ancestry - Find the secret sector with the Rock Cruiser. Your Defense Drones gets downed 3 times in one battle against a ship with 2 basic lasers? Every defense drone will shoot at hacking probes and launched boarding drones-Anti-Missile: shoots at missiles and fake projectiles (like secondary flak ones) (Example: Guardian (M), Amphi-Defense) -Anti-Drone: shoots at enemy combat drones attacking your ship (Example: Guardian (D), Trinity Defense Drone (D)) Meh. Fucking bullshit. Defense Drones are too slow for actually shooting down the enemy attacks, and greatly ineffective for the price of 4 power for Defense II. The Shield Drone doesn't scale too well, and running out of drone parts can be a real problem. (Defense Drone) Use a Defense Drone to protect their ship. it'll only put up a barrier every ten seconds, and the AI will always shoot more than one shot per ten seconds. 2 drone seems to move faster, but usually further and has a delay when actually shooting. Drone Control is the system used to launch and maintain drones. Put your Artemis on the front of your ship and the Hull Missile on the back and fire both at the same time. Here's a video covering the details of how Ion works. Last night I beat the game on normal using the Fed cruiser. See also the much more comprehensive list compiled by Reddit user chewbacca77, which includes many bugs related to the save-reload system. 4 damage per second but already at under 10% of oxygen in a room. Drones are another system that may need taking out, anti-personel drones are quite the beasts. Pause the game, and order enough crew into the oxygen room to fill it. Most of the time, even though it shoots at the projectile, the projectile still manages to pass through, because the drone itself is slow at firing. advertisement. * Zoltan Shield Bypass - Oh, wow. The hacking drone will almost always get through even against two defense drones. Running two at opposite sides makes that less likely. You can even go 2v4 for a while in this situation; the point is not to. The phase 2 drone surge is potentially the highest-damage attack in the whole game, especially on higher difficulties. But I assume you're talking about the drones in phase 2? anti combat drone actually provides some decent protection against this. Stores sell: Unlimited hull repairs Limited quantities of all resources (fuel,. (Teleporter) Offer to beam them aboard your ship. A Defense Drone 1 only helps you in a fight where there's some physical projectile incoming (flak, missile, asteroid, boarding/hacking drone). Not having this system means. The Defense Drone blue option (and a Repair drone blue option) leads to rewards and a quest marker, but results in 4 hull damage. They are particularly common in Engi sectors, which I personally tend to avoid. Added more events for talking to certain crew. Added. Also, drones are expensive in the long run. and 3 flak I. It takes 3 power to generate 1 zotlan shield after 8 seconds and potentially more shield taking 3 more seconds each layer (accoring to wiki). OmniDrone isnt best used as a defense drone but as an anti-drone replacement. Use missiles to damage a powerful ship's Shields System. Reach Sector 8 with the Mantis Cruiser using Layout B. Lose 1 Drone Part, receive low Scrap and rewards. I had a combat drone and a defense drone mark 1 with level 2 drone system. Also, while hacking counts as a non-missile attack if the drone reaches the enemy ship, boarding parties don't. Explosive Replicator (Can make multiple-missile weapon builds viable) Stealth Weapons. This way the hacking and cloaking stay synchronised. I wouldn't be surprised if a defense drone shooting down a couple hacking drones created this initial situation - default hack mostly syncs with the flagship's cloak, so only the slowest weapons will be chain-locked. Certain drones are 'toggleable,' meaning they can act as one of two different drones. Drones. Category:Nebula Filler Events.